![]() ![]() It could use second reserve row and bigger reserve place(up to 25). Lone wolf could use some flat buff to stats(or at last to resolve) Bags and belts feel really weak right now. Still some perks just feel weak and some get nerfed unnecessary(like gifted – it wasn’t that strong in first place), Shield expert could use the buff(either cheaper cost for shieldwall like weapon masteries-25% cost or similar effect to brawny but for shields-say 50% less fatigue cost). I like this few changes that come with this update. With amount of food, spare armors and weapons, consumables and other stuff not even mention loot player need to carry inventory space is too small. So bring back 99 for start and make ambition repeatable. If at last ambition to expand it was a repeatable one – it would be fine but it isn’t by the look of it. Its small already and I do not understood logic to limit it. Now its just feel meh and on expert it too costly anyway. Respecing perks would also be great addition. Or changing the backgrounds? With some bonuses to attributes? SO player can change his old daytalers into mercenaries or landsknehts? Maybe possibility to get rid of bad traits or get some good traits? Getting some outside tree perks or some additional weapon masteries would be nice too. The bonus is fine although I would move it to temple(as kind of blessing with resolve bonus and not scaling cost) and instead make Veteran Hall place when player can buy some levels for troops(like up to 5-6 maybe) so its easier replace losses and lessen the grind. Please consider increasing range of banner, % of bonus and add some special abilities to it so its more cool then necessary. Taking off confident was fine move but connected with other things it nerfed it too much. Sadly banner lack any special or even typical pike skills. And whole banner is also weak weapon and bonus is lost if not used. ![]() Its necessary to have it as there are new resolve mechanics but its weaker than old sergant perk and you can have only one. Especially that banner have really low range and not dedicated rally men are rather non effective. Well geist are annoying and sometimes frustrating to fight. I wish they have some mid unit between young and warriors(even if it mean just dividing young orcs into less geared and better geared versions) Orcs are fine although Orc Warriors are still strong. Also enemy where he can go back when he got stumped so he can recover. Overall bandits should be a kind of filler faction that player face before he can fight Nobles, Undeads or Orks. There could be also some mid unit between thugs and raiders – simply better armed thug/worse armed raider with lesser skills and no perks. Second thing take away puncture weapons from them. Its simply not fun to lose guys to ranged enemy fire. They could get better gear and weapons, maybe quick hands and nets for night fights, but lower their ranged capabilities. Strip Marksmen from their perks and skills. They should not be a that big threat and they can kill single trooper at first turn(especially on expert where they get extra numbers). They were threat even before now they can snipe my troops with precision. ![]() Now I do not understood logic why enemy marksmans get buffed. There were some strong units like rogue knights, sowrdmasters and bandit leaders but most of them were rabble(but even then polearms and xbows were a problem). Anyway good job.īandits were always low to mid levels threat and honestly they were here for a player units to gain levels and free lower quality gear. ![]() The eat soldier ability is OP(especially if there is more of big ones) as they can easily eat few soldiers and there is nothing that player can do with it. Its also more dangerous but I think its mostly because of upgraded AI and better stats on higher more feed levels. I still miss old dead eating monkeys but the new demonic spawn is fine. Don’t know who did this but you did outstanding job. Most of the problems were fixed and enemy AI is truly dangerous right now(which is annoyng and frustrating sometimes but in good way).Ĭheers. Good progress from older builds and sometimes its feel to smart even(but mostly because it has plenty of tools that player do not have or can’t afford on his troops). I will throw also praise list as a bonus. If you forgive me my bad mood I will start my complain list. Replacing troops is really painful and grindy process. Especially that not only player is nerfed because his progress is slower and he is short on funds but also enemy get additional troops on that difficulty. Its too easy to lose people on expert especially to massed ranged and polearms users. Well there is always cheat engine and altering stats.īut game clearly isn’t balanced around ironman. ![]()
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